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Asalto or Assault is a variation of the popular Fox games, where one player is a fox and the other is a geese or sheep. The game has its origins in Spain and England as well as France, where it is known as Assaut.

The Board

The board is similar to the Fox and Geese board, except that the nine points are designated as fortresses, and are separate from each other. The board is crossed shaped and contains 33 holes connected by straight and diagonal lines. Nine of the holes located in one of the cross's arms are the fortress.

The Pieces

There are 24 pieces of one color, which will be foot soldiers and 2 pieces of another color, which are officers or sharpshooters.


To move: Officers may move in any direction, one space at a time along the lines. Foot soldiers can only move forward, diagonally or sideways. They cannot move backwards. While they cannot jump the officers, they must try to trap them in the battlefield or the fortress to win. Capturing: An officer can capture by jumping over the solider if the next available space is vacant.

To win: The foot soldiers win by either occupying every point of the fortress or by trapping the soldiers inside the fortress or on the battlefield. The officers, on the other hand, try to capture the soldiers on the battlefield or the fortress. In order to win they must capture at least 15 soldiers.

The board is initially arranged so that the top nine holes in one arm of the cross contains the two officers or sharp shooters. They may be arranged anywhere within their fortress. The 24 soldiers are placed outside the fortress. The sharp shooter or officers go first in this game. They are allowed to move in any direction along the lines one space at a time. They can capture by jumping over the soldier into a vacant space. Soldiers are allowed to jump and capture as many times as they can on their turn as long as they are able to land in a vacant space after each capture. Play then alternates to the soldier, who are only allowed to move forward and diagonally. On their move, soldiers should attempt to trap officers inside the fortress or battlefield. They are not allowed to jump. A variation of game involves huffled where the officer is removed from the board if he does not capture a soldier when he is able to do so.


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