Tile Chess is a chess variant that was made by Jason Wittman during the late 80's as part of a project for his art class. This game is a cross between chess and dominoes.
The standard Tile Chess board is infinitely big. Starting position: Nothing on the board. Each player chooses a color and begins placing pieces down, one at a time, taking turns to do so. The pieces must be connected to each other (either adjacent to a piece of your color or an opponent's).
There are 16 tiles for each color (player) and consists of all chess pieces (king, rook, queen, pawn, bishop, and knight).
To move: Each player takes turns making one valid move. Valid Moves: All pieces move in the same was as regular chess, with a few exceptions. You may jump over your own pieces with pieces other than the knight. Pawns can move, as well as capture, forwards and backwards. In addition, you cannot capture a piece and make an island (a piece that is not connect to the main link of pieces).
To win: Checkmate the opponent's king. If playing with more than 2 players, then when one player is checkmated by you, you gain control of his or her tiles.
- Misere: Try to get your own king checkmated.
- Tile Chess. Tile Chess: Think Outside The Board. 5 Feb 2007. < http://www.sjgames.com/tilechess/ >.
- Brian Zimmer
- Alan Roytman